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BULKARM GLANZ
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BULKARM GLANZ

BULKARM GLANZ

Registered Unit Name: Bulkarm Glanz
Classified as a “2.5-gen” unit, Bulkarm Glanz was not developed by M.S.G, the developer of the Bulkarm series, but by Maxwell Gears, an outside third-party company.
The unit encapsulates the designer's perfect image and the goal of the second generation to reach the limits of humanoid heavy units, regardless of its capabilities as a weapon. With numerous ambitious technologies installed, a few units were actually produced and some were even placed in the battlefield.
One of its design features is that it achieved high mobility and maneuverability despite being a biped. This was done by reducing weight at the cost of defense and incorporating assistance wheels to improve maneuverability. However, considering the outcome being that mobility was better achieved by wheels than walking, it can be said that this ultimately contributed to the demise of the second generation. Nonetheless, the system converter first introduced in this unit was later implemented as a standard feature of third-gen ZOATEX HEXA GEAR units, making it a significant achievement in the history of HEXA GEAR development.

A new technology developed by BMI Glamsight called BMI, short for “brain-machine interface,” was also experimentally implemented. Although some issues remained, this technology allowed the unit to achieve high-precision manipulator (limb) control, which included freely handling equipment regardless of connection type, enabling more human-like movements. Standard weapons include a rifle and small built-in laser cutter, which are not exactly powerful weapons. However, HEXA GEAR units are not designed to be deployed alone. Like humans, the units' characteristics are greatly modified by external equipment and devices.

As an aside, the designer has declared himself to be a genuine fan of classical comic books, and the outer design of the HEXA GEAR greatly reflects this fact. As a result, reports on unit testing stated that the design was overly hobbyist in nature and unsuitable for real combat.

Model Specifications:

■ The model can be converted between “Humanoid Mode” and “Vehicle Mode.”

*The shield, rifle, and assist wheel anchor parts need to be switched out.

■ The model includes the first fully closable cockpit, which can be equipped with a separately sold Governor model.

■ The included hand parts are the same as M.S.G. Hand Unit Wild Hands, with a few updates to the design, giving them more stability when holding weapons.

■ The tires on the assist wheels are made of PVC, giving them a realistic appearance. The wheels are equipped with an expansion mechanism that allows users to alter the distance of the vehicle from the ground.

■ The rifle magazine is detachable, and is constructed with high detail that allows you to see the bullets inside the magazine.

■ The model is constructed using the HEXA-G.R.A.M. system, making it highly customizable and compatible with other models from the HEXA GEAR series.

■ The model’s headlights are retractable and can be deployed in vehicle mode.

■ The model’s tail lights are made of clear orange and clear red parts.

Included Items:

■ Bulkarm Glanz ×1 Set

■ Rifle ×1

■ Shield ×1

■ Three Types of Hand Parts (Closed, Open, Weapon Holding) ×1 Set of Each

■ Assist Wheel Anchor Parts ×2

■ Archive Card ×1

*Prototype shown, final product may vary. Parts shown are painted for sample product shots.
*This product requires assembly.

$69.99
BULKARM GLANZ
$69.99

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BULKARM GLANZ

Registered Unit Name: Bulkarm Glanz
Classified as a “2.5-gen” unit, Bulkarm Glanz was not developed by M.S.G, the developer of the Bulkarm series, but by Maxwell Gears, an outside third-party company.
The unit encapsulates the designer's perfect image and the goal of the second generation to reach the limits of humanoid heavy units, regardless of its capabilities as a weapon. With numerous ambitious technologies installed, a few units were actually produced and some were even placed in the battlefield.
One of its design features is that it achieved high mobility and maneuverability despite being a biped. This was done by reducing weight at the cost of defense and incorporating assistance wheels to improve maneuverability. However, considering the outcome being that mobility was better achieved by wheels than walking, it can be said that this ultimately contributed to the demise of the second generation. Nonetheless, the system converter first introduced in this unit was later implemented as a standard feature of third-gen ZOATEX HEXA GEAR units, making it a significant achievement in the history of HEXA GEAR development.

A new technology developed by BMI Glamsight called BMI, short for “brain-machine interface,” was also experimentally implemented. Although some issues remained, this technology allowed the unit to achieve high-precision manipulator (limb) control, which included freely handling equipment regardless of connection type, enabling more human-like movements. Standard weapons include a rifle and small built-in laser cutter, which are not exactly powerful weapons. However, HEXA GEAR units are not designed to be deployed alone. Like humans, the units' characteristics are greatly modified by external equipment and devices.

As an aside, the designer has declared himself to be a genuine fan of classical comic books, and the outer design of the HEXA GEAR greatly reflects this fact. As a result, reports on unit testing stated that the design was overly hobbyist in nature and unsuitable for real combat.

Model Specifications:

■ The model can be converted between “Humanoid Mode” and “Vehicle Mode.”

*The shield, rifle, and assist wheel anchor parts need to be switched out.

■ The model includes the first fully closable cockpit, which can be equipped with a separately sold Governor model.

■ The included hand parts are the same as M.S.G. Hand Unit Wild Hands, with a few updates to the design, giving them more stability when holding weapons.

■ The tires on the assist wheels are made of PVC, giving them a realistic appearance. The wheels are equipped with an expansion mechanism that allows users to alter the distance of the vehicle from the ground.

■ The rifle magazine is detachable, and is constructed with high detail that allows you to see the bullets inside the magazine.

■ The model is constructed using the HEXA-G.R.A.M. system, making it highly customizable and compatible with other models from the HEXA GEAR series.

■ The model’s headlights are retractable and can be deployed in vehicle mode.

■ The model’s tail lights are made of clear orange and clear red parts.

Included Items:

■ Bulkarm Glanz ×1 Set

■ Rifle ×1

■ Shield ×1

■ Three Types of Hand Parts (Closed, Open, Weapon Holding) ×1 Set of Each

■ Assist Wheel Anchor Parts ×2

■ Archive Card ×1

*Prototype shown, final product may vary. Parts shown are painted for sample product shots.
*This product requires assembly.

Product Information

Shipping & Returns

Description

Registered Unit Name: Bulkarm Glanz
Classified as a “2.5-gen” unit, Bulkarm Glanz was not developed by M.S.G, the developer of the Bulkarm series, but by Maxwell Gears, an outside third-party company.
The unit encapsulates the designer's perfect image and the goal of the second generation to reach the limits of humanoid heavy units, regardless of its capabilities as a weapon. With numerous ambitious technologies installed, a few units were actually produced and some were even placed in the battlefield.
One of its design features is that it achieved high mobility and maneuverability despite being a biped. This was done by reducing weight at the cost of defense and incorporating assistance wheels to improve maneuverability. However, considering the outcome being that mobility was better achieved by wheels than walking, it can be said that this ultimately contributed to the demise of the second generation. Nonetheless, the system converter first introduced in this unit was later implemented as a standard feature of third-gen ZOATEX HEXA GEAR units, making it a significant achievement in the history of HEXA GEAR development.

A new technology developed by BMI Glamsight called BMI, short for “brain-machine interface,” was also experimentally implemented. Although some issues remained, this technology allowed the unit to achieve high-precision manipulator (limb) control, which included freely handling equipment regardless of connection type, enabling more human-like movements. Standard weapons include a rifle and small built-in laser cutter, which are not exactly powerful weapons. However, HEXA GEAR units are not designed to be deployed alone. Like humans, the units' characteristics are greatly modified by external equipment and devices.

As an aside, the designer has declared himself to be a genuine fan of classical comic books, and the outer design of the HEXA GEAR greatly reflects this fact. As a result, reports on unit testing stated that the design was overly hobbyist in nature and unsuitable for real combat.

Model Specifications:

■ The model can be converted between “Humanoid Mode” and “Vehicle Mode.”

*The shield, rifle, and assist wheel anchor parts need to be switched out.

■ The model includes the first fully closable cockpit, which can be equipped with a separately sold Governor model.

■ The included hand parts are the same as M.S.G. Hand Unit Wild Hands, with a few updates to the design, giving them more stability when holding weapons.

■ The tires on the assist wheels are made of PVC, giving them a realistic appearance. The wheels are equipped with an expansion mechanism that allows users to alter the distance of the vehicle from the ground.

■ The rifle magazine is detachable, and is constructed with high detail that allows you to see the bullets inside the magazine.

■ The model is constructed using the HEXA-G.R.A.M. system, making it highly customizable and compatible with other models from the HEXA GEAR series.

■ The model’s headlights are retractable and can be deployed in vehicle mode.

■ The model’s tail lights are made of clear orange and clear red parts.

Included Items:

■ Bulkarm Glanz ×1 Set

■ Rifle ×1

■ Shield ×1

■ Three Types of Hand Parts (Closed, Open, Weapon Holding) ×1 Set of Each

■ Assist Wheel Anchor Parts ×2

■ Archive Card ×1

*Prototype shown, final product may vary. Parts shown are painted for sample product shots.
*This product requires assembly.

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